If you don't have Xcode, install it from the Mac App Store. Registration in the Mac Developer Program (if publishing to the Mac App Store).A Mac with Yosemite (OS X 10.10) or better.If you must wrap an EXE, you can use a thid party utility such as Molebox to do this.
We tried to wrap them in the past using free solutions, but they were (wrongly) flagged by AV software, so we discontinued that experiment. Note: We don't support exporting the game to a single, bundled EXE. This will export your game as a ZIP containing an EXE and the resources associated with the game. To publish your game, select Publish > Desktop > Windows from the main menu. You may find it useful to turn on the Log Viewer (View > Log Viewer) prior to running to see what's going on and catch any unforeseen errors. To test your game, select Run > Windows from the main menu.
Once you install Visual Studio, you’ll need to reboot your computer for Stencyl to recognize it.Stencyl will download the Visual Studio installer to your system. SetupĪfter opening up a game in Stencyl, select Run > Windows from the main menu. You can either install Visual Studio on your own, or if you attempt to run a Windows app from Stencyl, we’ll download the Visual Studio installer for you and then ask you to run it. We recommend Visual Studio 2013 for best results.Purchase a license to access this functionality. Note: Publishing desktop games is a paid feature. These apps feature hardware accelerated graphics and consequently, better performance than their web or mobile counterparts. Stencyl supports the creation of native, standalone apps for Windows, Mac and Linux. Comments Publishing a Windows/Mac/Linux Game